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Scout Guide
Scouts are a "useless necessity" in SOTNW. If you don't have one you will go nearly bankrupt purchasing health fillers. After Level 50 you will be needing one in order to revive dead players, though I find that the scout is usually the first to die anyways. In raids you will need a full family if not more of scouts just to keep everyone alive. Though everyone usually has one it takes a lot of skill to get the most out of them therefore I am rating it as an Advanced class.
For a more detailed list of what the abbreviations stand for, click here.
PvEG - High
PvEP - Very High
For a more detailed list of what the abbreviations stand for, click here.
PvEG - High
PvEP - Very High
PvEB - Medium
PvER - Very High
PvEF - Medium
PvPS - Low
PvPL - Medium
Medic > None: This is useful only due to the fact that it contains Resurrection. Some say that Recover helps. Usually I would want to recover fear, but usually my scout is also "feared". Mass cure is somewhat helpful, but you do require healing potions in order for it to work
PvEG PvEP PvEB PvER PvEF PvPL
PvER - Very High
PvEF - Medium
PvPS - Low
PvPL - Medium
Medic > None: This is useful only due to the fact that it contains Resurrection. Some say that Recover helps. Usually I would want to recover fear, but usually my scout is also "feared". Mass cure is somewhat helpful, but you do require healing potions in order for it to work
PvEG PvEP PvEB PvER PvEF PvPL
Escrima > Dagger: I don't think I would ever use this stance. Daggers just don't do enough damage and scouts don't have the best in DR. It is a cool idea, especially with the stance inherent bonuses of attack speed, crit rate, and dodge, but it just doesn't help out enough.
Dobalada Corte > Dagger and Dagger: Similar to Escrima, Daggers just don't do enough damage. Even though you can get a total of +20% attack speed, you still can't do enough damage. However, with the correct equipment you can get an insane attack speed and since damage doesn't matter on colony wars you can be useful.
Dobalada Corte > Dagger and Dagger: Similar to Escrima, Daggers just don't do enough damage. Even though you can get a total of +20% attack speed, you still can't do enough damage. However, with the correct equipment you can get an insane attack speed and since damage doesn't matter on colony wars you can be useful.
PvPL
Bard > None lvl 18: Probably the strong suit of scouts are their buffing abilities. The only negative part is that a character can only have 3 total buffs on them at a time. Forte and Accelerando cannot be used simultaneously. A great strategy I've seen is a family of 3 scouts, all with maxed out attack speed with Dobalada use the acceleration skill when taking down a colony.
PvEG PvEP PvEB PvER PvEF PvPS PvPL
Bard > None lvl 18: Probably the strong suit of scouts are their buffing abilities. The only negative part is that a character can only have 3 total buffs on them at a time. Forte and Accelerando cannot be used simultaneously. A great strategy I've seen is a family of 3 scouts, all with maxed out attack speed with Dobalada use the acceleration skill when taking down a colony.
PvEG PvEP PvEB PvER PvEF PvPS PvPL
Install Trap > None lvl 18: This skill is really more of a nuisance than anything. It is difficult to level since you are constantly switching back to your medic stance, plus you go through toolkits very quickly. They can disable others without them knowing with the explosive trap, and also defend towers in certain situations.
PvER PvPS PvPL
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mooferz |
Latest page update: made by mooferz
, Oct 5 2008, 9:04 PM EDT
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| Started By | Thread Subject | Replies | Last Post | |
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| Anonymous | Stances | 0 | Oct 18 2008, 7:25 AM EDT by Anonymous | |
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Thread started: Oct 18 2008, 7:25 AM EDT
Watch
dont forget tactical assistance
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| Anonymous | Bard | 0 | Oct 5 2008, 3:59 PM EDT by Anonymous | |
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Thread started: Oct 5 2008, 3:59 PM EDT
Watch
Not 2 buffs, 3, Insistendo, Accelerando and Meditavito, or swap Accel for Forte, since you can't use both at same time. =P
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