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| Version | User | Scope of changes |
|---|---|---|
| May 3 2010, 5:19 AM EDT | Rosengarde | 20 words added |
| Dec 24 2009, 10:23 PM EST | Rosengarde | 6 words added |
See the main article for moreEach town has a PvP Officer, who can host pvp matches on a variety of maps. This is the primary way to have small-scale friendly pvp: invite your friends to the PvP Officer in a town, and play against one another.
See the main article for moreDuels are one-on-one matches that count for Ladder points (visible on your Family Profile, Alt+R). There are two kinds of duels, depending where they are initiated. If initiated in town, when a duel is accepted you and your adversary will be teleported to an instance where you can fight one on one. If initiated in any map zone, the two families will become hostile right where they stand until one of them is defeated (wiped out).
See the main article for moreBaron Mode is Player Killing. This mode of PvP does not have to be accepted by a target family. Baron mode is available for families on PK servers (currently Bristia and Illier in SotNW) after they reach Family Level 5. Barons appear hostile to all other players, including their clanmates. Baron PKing causes Exp loss to characters that are killed, however, Baron families lose more exp than their targets and also drop an item upon death.
See the main article for moreFire Isle is primarily a farming zone, but with extremely tight space and universal hostility outside of squads.
See the main article for moreColony War (CW) is SNW's server-wide mass PvP event. It occurs once weekly and lasts two hours (see the Server Timetable to find when it starts on your server). During this time, Colonies in 23 area maps are able to be assaulted and conquered by clans. Additionally, during the period of Colony War, all clans at war appear hostile to each other regardless of faction affiliation.