Medic


MedicMedic
To enable: Equip no weapons, heal and resurrect family and squad members
  • Prerequisite: N/A
  • Default Stance Bonus: +20 Mental Resistance, +5 Evasion
  • Bonus at Stance Level 25: +5 Evasion
Skill Name
Stance Level
SP Cost
Item Used
Description
Targets
Recover
Recover
1 25 Antidote (1) Cures Darkness, Poison, Fear, Ritardi and Freeze All Family and Squad members within 10m
Resuscitation
Resucitation
8 25 Resurrection Potion (1) Revives an allied character Incapacitated Character
Cure All
Cure All
12 50 Healing Liquor (1) Recovers a large amount of the target's HP One select character
Mass Cure
Mass Cure
16 100 Healing Potion (3) Recover full HP of the entire team All Family Characters within 10m


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Sinjinsu
Sinjinsu
Latest page update: made by Sinjinsu , Sep 25 2008, 2:34 PM EDT (about this update About This Update Sinjinsu Edited by Sinjinsu

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Keyword tags: medic scout
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