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Aug 19 2008, 1:19 PM EDT
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Change: levels up - you do not assign skill points to it. These skills max out at level 10 without rings.See Inherent Skills listCharacter Attributes:For Information about the Character Attributes (Str, Agi, Dex, etc.);See Character Attributes
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Jul 12 2008, 10:22 PM EDT
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Change: a combination of weapons require a Stance to use, and with each stance comes a set of skills. Books to learn higher-level Stances may be purchased
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Jul 5 2008, 5:11 PM EDT
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Change: improves as a character levels up - you do not assign skill points to it. See Inherent Skills list Character Attributes:For Information about the Character Attributes (Str, Agi, Dex, etc.);See Character Attributes
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(Word count: 365)
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Jul 5 2008, 5:10 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Jul 5 2008, 5:10 PM EDT
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Change: skill improves as a character levels up - you do not assign skill points to it. See Inherent Skills list For Information about the Character Attributes (Str, Agi, Dex, etc.);See Character Attributes
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(Word count: 363)
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Jul 5 2008, 5:00 PM EDT
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Change: Renamed from Sword of the New World Classes by Jul 5 2008, 5:00 PM EDT for: Rename
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Jun 4 2008, 6:48 PM EDT
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Change: The Wizard uses rods and staffs. The Musketeer uses rilfes, pistols, and bayonets. The Scout can use daggers, but most people simply keep them as healers. The Elementalist uses elemental bracelets.Stances and Skillpoints:Stance Level 1 gets 0 points per levelStance Levels 2-4 get 1 point per level.
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Apr 3 2008, 2:58 PM EDT
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Change: Check out the class guides here.Stances and skills:Each class may use a variety of weaponry and gear, which is limited by level. Particular weapons or combinations of
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Feb 3 2008, 11:54 PM EST
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Change: Renamed from Classes by Feb 3 2008, 11:54 PM EST for: keywords
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Dec 15 2007, 9:18 AM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Dec 14 2007, 9:09 AM EST
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Change: All Character classes have one inherent skill that they can use regardless of the stance they are using. This skill shows up as the sixth
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Jun 22 2007, 3:33 PM EDT
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Change: recomendedrecommended starting teams herehere.Stances and skillsEach class may use a variety of weaponry and gear, which is limited by level. Particular weapons or combinations of weapons
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Jun 22 2007, 1:25 PM EDT
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Change: Stance Leves 1 gets 0 points per levelStance Levels 2-4 get 1 point per level.Stance Levels 5-9 get 2 points per level.Stance Levels 1-X10-14 get A3 points per level.Stance Levels X-Y15-19 get B4 points per level.Stance Levels Y-Z20-24 get C
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Jun 21 2007, 11:01 AM EDT
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Change: Renamed from Vocations by Jun 21 2007, 11:01 AM EDT for: "Vocations" is not the common term and may confuse some, esp. foreign players in the English version.
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Jun 19 2007, 1:40 AM EDT
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Change: B points per level.Stance Levels Y-Z get C points per level.Maxing a Stance fully to Level 25 gives D total points to distribute amongst your skills for that stance.*need data on this as I've never stayed with a family past 20 >_>; * ~Freon
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Jun 12 2007, 4:52 PM EDT
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Change: Check out the recomended starting teams hereStances and skillsEach class may use a variety of weaponry and gear, which is limited by level. Particular weapons or combinations of
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Jun 12 2007, 3:11 PM EDT
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Change: Each class may use a variety of weaponry and gear, which is limited by level. Particular weapons or combinations of weapons require a Stance to
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Jun 12 2007, 3:02 PM EDT
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Change: NeedThe toplayer knowstarts yourout favorite'swith jobthe weakness?ability Good,to herecreate you'lleither findof informationfive onstarter allclasses: theFighter, Wizard, Scout, Musketeer and Elementalist jobs(Warlock in the game.Japanese version). FighterWizardMusketeerScoutElementalist
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Jun 12 2007, 11:31 AM EDT
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Change: Need to know your favorite's job weakness? Good, here you'll find information on all the jobs in the game. FighterWizardMusketeerScoutElementalist
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Jun 11 2007, 8:17 PM EDT
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Change: Created by Jun 11 2007, 8:17 PM EDT for: no reason given
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