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| Skill Name | Stance Level | SP Cost | Cast/Cool (sec) | Targets | Classification/Effect | Damage/Duration |
| Magic Barrier | 1 | 100 1 Magical Orb | Cast time: 0.5 Cooldown: 0 | All allies within 12m Squad Buff | Grants chance to negate magical attacks Improves fire/ice/lightning res | LV1: 105 (sec) 3% negate Fire/ice/lightning res +1% LV10: 240 (sec) 30% negate Fire/ice/lightning res +10% |
| Ignore Harm | 4 | 150 1 Magical Orb | Cast time: 0.5 Cooldown: 0 | All allies within 12m Squad Buff | Grants chance to negate debuff attacks Improves mental/telekinesis res | LV1: 105 (sec) 5% negate, Mental/mind res +1% LV10: 240 (sec) 50% negate, Mental/mind res +10% |
| Invulnerable | 12 | 250 3 Magical Orb | Cast time: 0.5 Cooldown: 20 | 1 friendly target | Applies [Invulnerable] DR +1 at skill level 11 and 12 | LV1: 3 (sec) LV10: 12 (sec) |
| Howling of Heaven | 16 | 300 5 Magical Orb | Cast time: 2.6 Cooldown: 30 | All enemies within 8m Point blank AoE | Inflicts [Panic] | LV1: 5.5 (sec) LV10: 10 (sec) |
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Fabrisio |
Latest page update: made by Fabrisio
, Jun 10 2010, 12:18 PM EDT
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