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Jul 5 2008, 5:35 PM EDT
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Change: Level....SuccessLevel....Success Rate....AR/DRRate....AR/DR Bonus+1.....................100%..............none+2.....................100%..............none+3.....................100%..............none+4.....................100%..............none +5.......................50%..............+1+5.......................50%.................+1+6.......................25%..............+2+6.......................25%.................+1+7.......................12%..............+3+7.......................12%.................+1+8.........................6%..............+4+8........................6%.................+1+9.........................3%..............+6+9........................3%.................+1+10.......................1%..............+9+10......................1%.................+1A weapon will glow depending on the level of the upgrade -Weapons of level 1 to 4 won't have a glowing effect. +5 White
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Feb 25 2008, 6:04 PM EST
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move |
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Change: Moved by Feb 25 2008, 6:04 PM EST
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Feb 22 2008, 8:30 PM EST
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Change: Warning!Warning!!You might have seen the laquers from the cash shop (the +5 and +6 laquer) will only protect the weapon from breaking if the
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Feb 22 2008, 8:29 PM EST
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Change: You might have seen the laquers from the cash shop (the +5 and +6 laquer) will only protect the weapon from breaking if the upgrade
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Feb 6 2008, 10:55 AM EST
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lock |
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Change: Locked by Feb 6 2008, 10:55 AM EST for: The info's basically complete.
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Dec 30 2007, 11:59 AM EST
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Change: Complete rainbow glow, and full white shine. +10 Note: These pictures were taken with all the options in minimum. +5 Unique weapons will have the +8 White shine with a white base glow.Strengthening AcceleratorsCurrently, these accelerators cost 120 gold apiece in
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Nov 5 2007, 3:26 PM EST
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Change: Note: These pictures were taken with all the options in minimum. +5 Unique weapons will have the +8 White shine with a white base glow.Strengthening AcceleratorsCurrently, these accelerators cost 120 gold apiece in the cash shop. So
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Nov 5 2007, 3:22 PM EST
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Change: N is the number of str accelerators you'd need to use to double your success rate. It's also the max amount of accelerators you can use for that particular grade of AR/DR. So at +4->+5 it doubles from 50% to 99%, +5->+6 it doubles from 25% to 50%.Keep
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Jul 9 2007, 1:42 PM EDT
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Change: 95%100%+3 - 90%100%+4 - 85%100%+5 - 45%+6 - 35%+7 - 25%+8 - 15%+9 - 5%+10 - 1%A weapon will glow depending on the level of the upgrade -Weapons of level 1 to
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Jul 5 2007, 1:17 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Jul 5 2007, 1:16 PM EDT
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Change: success rate of the upgrade system works by %, and this list is the most accurate up to today.+1 -100%+2 - 95%+3 - 90%+4 - 85%+5 - 45%+6 - 35%+7 - 25%+8 - 15%+9 - 5%+10 - 1%A
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Jul 5 2007, 1:09 PM EDT
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Change: wapon.weapon.A weapon (or defensive equipment) can be upgraded easilly up to +4. After +4 there's a chance that the weapon will break."The following is speculation"From information taken from different players, the upgrade system works by %, and this list is the most accurate up to today.
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Jul 5 2007, 1:05 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Jul 5 2007, 1:04 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Jul 5 2007, 1:01 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Jul 5 2007, 12:55 PM EDT
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rename |
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Change: Renamed from Enchantment by Jul 5 2007, 12:55 PM EDT for: Rename
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Jul 5 2007, 12:52 PM EDT
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Change: A weapon (or defensive equipment) can be upgraded easilly up to +4. After +4 there's a chance that the weapon will break."The following is speculation"From information taken from different players, the upgrade system works by %, and this list is the most accurate up to today.+1 -100%
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Jul 5 2007, 12:28 PM EDT
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create |
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Change: Created by Jul 5 2007, 12:28 PM EDT for: no reason given
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