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Equipment Upgrade
This game has an equipment upgrade system that works by paying an npc for each "level" added to a weapon.

A weapon (or defensive equipment) can be upgraded easilly up to +4. After +4 there's a chance that the weapon will break.
Upgrade Chance and Effects
First off, the general upgrading chance works like this:
"The following is speculation"
From information taken from different players, the success rate of the upgrade system works by %, and this list is the most accurate up to today.
Upgrade Level....Success Rate....AR/DR Bonus
+1.....................100%..............none
+2.....................100%..............none
+3.....................100%..............none
+4.....................100%..............none
+5.......................50%..............+1
+6.......................25%..............+2
+7.......................12%..............+3
+8.........................6%..............+4
+9.........................3%..............+6
+10.......................1%..............+9
A weapon will glow depending on the level of the upgrade -
Weapons of level 1 to 4 won't have a glowing effect.
Note: These pictures were taken with all the options in minimum. +5 Unique weapons will have the +8 White shine with a white base glow.
Strengthening Accelerators
Currently, these accelerators cost 120 gold apiece in the cash shop. So what do they do? Well, their description is a little misleading and doesn't belie their true nature, so hopefully this guide will help.
Rating....N
26+.......20
25.........17
24.........15
23.........13
22.........11
21..........9
18-20.....4
14-17.....3
9-13.......2
1-8.........1
N is the number of str accelerators you'd need to use to double your success rate. It's also the max amount of accelerators you can use for that particular grade of AR/DR. So at +4->+5 it doubles from 50% to 99%, +5->+6 it doubles from 25% to 50%.
Keep in mind, any time you upgrade over +4, regardless of str accelerator, you still have a 1% chance of breaking the item.
Warning!!
You might have seen the laquers from the cash shop (the +5 and +6 laquer) will only protect the weapon from breaking if the upgrade FAILS from +5 to +6 (for the +5 laquer) or +6 to +7 (for the +6 laquer). If the upgrade fails, the weapon will go back to being a normal weapon (a +0 weapon) and the laquer will be consumed.
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What do I get for upgrading?
Every weapon upgraded after +5, will give the character an additional Attack Level/Defense Level (AR/DR). +5 will give 1, +6 will give 2, etc.
Also an incresed Attack/Defense (depending on the item that was upgraded)
Upgrade Increments
Different weapons have different ATK increases per upgrade. Armor give +1 defense power per upgrade. Gloves and shoes cannot be upgraded.
Weapon.............................ATK per Upgrade
Note: Info taken from the guide made by Imac2much in the official forums. Thanks to him, we have this information.
Upgrade Chance and Effects
First off, the general upgrading chance works like this:
"The following is speculation"
From information taken from different players, the success rate of the upgrade system works by %, and this list is the most accurate up to today.
Upgrade Level....Success Rate....AR/DR Bonus
+1.....................100%..............none
+2.....................100%..............none
+3.....................100%..............none
+4.....................100%..............none
+5.......................50%..............+1
+6.......................25%..............+2
+7.......................12%..............+3
+8.........................6%..............+4
+9.........................3%..............+6
+10.......................1%..............+9
A weapon will glow depending on the level of the upgrade -
Weapons of level 1 to 4 won't have a glowing effect.
| +5 | White Glow | |
| +6 | Golden Glow | |
| +7 | Red Glow | |
| +8 | Red glow and white shine | |
+9 | Complete rainbow glow, and full white shine. | |
| +10 |
Strengthening Accelerators
Currently, these accelerators cost 120 gold apiece in the cash shop. So what do they do? Well, their description is a little misleading and doesn't belie their true nature, so hopefully this guide will help.
Rating....N
26+.......20
25.........17
24.........15
23.........13
22.........11
21..........9
18-20.....4
14-17.....3
9-13.......2
1-8.........1
N is the number of str accelerators you'd need to use to double your success rate. It's also the max amount of accelerators you can use for that particular grade of AR/DR. So at +4->+5 it doubles from 50% to 99%, +5->+6 it doubles from 25% to 50%.
Keep in mind, any time you upgrade over +4, regardless of str accelerator, you still have a 1% chance of breaking the item.
Warning!!
You might have seen the laquers from the cash shop (the +5 and +6 laquer) will only protect the weapon from breaking if the upgrade FAILS from +5 to +6 (for the +5 laquer) or +6 to +7 (for the +6 laquer). If the upgrade fails, the weapon will go back to being a normal weapon (a +0 weapon) and the laquer will be consumed.
_____________________________________________________________________
What do I get for upgrading?
Every weapon upgraded after +5, will give the character an additional Attack Level/Defense Level (AR/DR). +5 will give 1, +6 will give 2, etc.
Also an incresed Attack/Defense (depending on the item that was upgraded)
Upgrade Increments
Different weapons have different ATK increases per upgrade. Armor give +1 defense power per upgrade. Gloves and shoes cannot be upgraded.
Weapon.............................ATK per Upgrade
- 1h sword:.................+3
- Epee:.......................+3
- Saber:......................+4
- 2h Sword:................+5
- Polearm:..................+5
- Dagger:....................+2
- Main Gauche:..........+2
- Rifle:.........................+5
- Pistol:.......................+4
- Shotgun:..................+4
- Cannon:...................+6
- Staff:........................+3
- Rod:.........................+3
- Bracelet:..................+4
- Knuckle: .................+2
- Leg Guard: ............+2
Note: Info taken from the guide made by Imac2much in the official forums. Thanks to him, we have this information.
Latest page update: made by Wild-Kat
, Feb 25 2008, 6:04 PM EST
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Keyword tags:
enchantement
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(Showing the last 5 of 7 - view all)
| Started By | Thread Subject | Replies | Last Post | |
|---|---|---|---|---|
| Anonymous | are you sure +4 to +5 is 50%? +_+;;; | 1 | Monday, 9:09 PM EDT by Lothmak | |
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Thread started: Monday, 3:11 PM EDT
Watch
I tried making +5 once and out of 20 swords... only 1 was successful... also, armors, i was tried about 10 times and 1 was successful... is it only that i am so unlucky? -_-;;;
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| Drogen | How to get better chances of Success without Accelerators?! | 15 | Apr 27 2008, 11:03 PM EDT by Anonymous | |
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Thread started: Mar 9 2008, 10:44 AM EDT
Watch
It is really simple you just need math and a good overall chance;) or rather probability calculus!
example: An upgrade from +4 to +5 has a 5 sucess chance of 50%. So how big is the Failure Rate after 2 failed upgrades in a row? 50%x50%x50% = 12,5% the success rate to create a +5 upgrade after 2 failed ones in row is: 87,5% ;) Why? When you flip a coin 3 times. there is only a 12,5 % chance that you will get all that 3 times the head. So how can i use this for my upgrades without wasting expensive items?? Just waste cheap ones ;)!! Example: 1.Get 10 broadsword and the item you really want to upgrade from +4 to +5. So know you upgrade all that broadwsword at +4 (this will cost you in total 870 vis). 2.Now you got 10x +4 Broadswords and the +4 item that you really want to upgrade. 3.Now you start to try to create +5 broadsword. And everytime when you fail 2 times in a row there is circa a 87,5% chance that the next update will be success. 4. So? After 2 failed Broadswords you try to upgrade the expensive item to +5 with a chance of 87,5% BE WARNED! This chance can be change to your disadvantage when you create sucessfully for example 4x +5 Broadsword in a row and after that you get the 2 failures. So it is necessary to watch how the sucessrate was before the 2 failures. greetz Drogen ps: you can get better overall chance when you try to make more then 2 failures in a row with your broadsword. When you got 3 failures in a row the sucess chance will be 93,75%. but its hard to get 3 failures in a row without getting a large number of sucess in row direct before the failures. A little advice: Buy 20 level 1 Broadsword and 10 level 4 Broadswords. Then try to create so many +5 level 4 Broadsword how you can with the technique from above. I've you dont have bad luck and you do everything correct you must get 7-8 +5 level 4 Broadswords. |
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| Drogen | Overall Chances of Upgrades | 5 | Mar 3 2008, 2:03 PM EST by Anonymous | |
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Thread started: Feb 28 2008, 1:27 PM EST
Watch
i think it would be better to list the overall chance to create a weapon from level 4 to level 10! Here the overall list:
Level 5 : 50% every 2nd try Level 6 : 12,5% every 8th try Level 7 : 1,5% every 66th try Level 8 : 0,09% every 1111 try Level 9 : 0,0027% every 37.037 try Level 10: 0,000027% every 3.703.703 try this chances dont include the use of Accelerators and laquers |
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| Obna | this is a +9 | 1 | Dec 28 2007, 12:47 PM EST by Lothmak | |
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Thread started: Dec 27 2007, 11:58 AM EST
Watch
http://img296.imageshack.us/my.php?image=capture00031sj7.png
this is a +9
5
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Keyword tags:
enchantement
Upgrade
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| Anonymous | extra power | 1 | Nov 5 2007, 3:24 PM EST by Lothmak | |
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Thread started: Nov 5 2007, 12:44 PM EST
Watch
culd you write how mush extra power theyr are gving? Like the +1 got +4 strikingpower than normal
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