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| In this example Torsche says 14. This number will vary for every mission. Take this number and divide it by 7. (14 / 7 = 2). Room #1 will be unlocked when you find a number 2. Every room afterwards is the addition of +1... up until 7, then it goes back to 1. Ex: When Torshe says 14 the sequence of numbers starting with room 1 will be: 2,3,4,5,6,7,1. | |
When you go down the stairs you will see a Magical Crystal inside the first room. Click on it to receive a vital buff that will help you survive the mission. These Magical Crystals will be found in every room. The Magical Crystal's buff lasts for 3 minutes. | |
Clicking the crystal will protect you from a very annoying HP draining debuff that the monsters cast on you. This debuff also prevents you from using any skills. Therefore, you cannot ressurect any characters while debuffed. Details of the monsters' debuff is shown to the right. | |
| Monsters in each room will drop "secret tombstone" when they are defeated. The stones will have a number in them (needed for unlocking the rooms). Click on the stones until you find the number you need. They are clickable for a short time and eventually disappear. |
| In the first room you will find Walters. As in our example, you would need to keep killing Walters and clicking on rocks until you find a number 2 (refer to above). If you get a 2, but accidentally click another rock, then you will have to find another 2 in your room. When both rooms of the same number successfully get the correct number Dr. Torsche will announce a message as shown to the right. He will make this announcement for every room (1-7) that you unlock in the mission. Keep track of the room numbers that are announced as you proceed. Tip: Have one family do the killing, while another family clicks on the rocks. This prevents any confusion or mistakes made along the way. | WALTER
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| Helenas are in this room. Kill the Helenas and click on the Helena's rocks to unlock. This time you need to find a 3 (if Torsche said 14 in the beginning). Make sure both sides of this room get the number you need and you receive the message before heading to the next room (not necessary but helps to keep track). You must also be careful not to click on a Walter's rock while you are in trying to unlock the Helena room... you would have to redo the first room again. Be sure to only click rocks that come from the monster of the room you're working on for every room. | HELENA
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| There will be Sashas in this room. You will need to find a 4 in this room (refer to our example in beginning). It gets much harder when there are monsters that use magic. They hurt a lot. If you cannot handle killing them in the room full of Sashas, drag them over to the empty hallway and kill them there. | SASHA
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| This room has Lloyds. They're relatively easier than Sasha, since they're slow attackers. In this room you would look for a 5 (refer to our example in the beginning). Remember to keep checking on your Magical Crystal buff. | LLOYD
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| This room has Pyg monsters.These are slightly annoying due to the knock down attacks. In this room you would look for a 6 (refer to beginning example). | PYG
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| This room has Wight monsters. This is probably the most tedious and most annoying room of all! Their magic attacks are very strong. You may need to use a soul crystal here. Also, use a spiritual potion when you arrive in this room (common Fire Isle drop). Try to kill them in the empty hallway and in small batches. The key is to kill them fast (using your skills). Following our example in the beginning, you would look for a 7 in this room. If one of your team members die here, I suggest to not resurrect them yet. Carry on and kill the Wights slowly (one by one if you have to) by yourself until you get the number you need. There would be less mobs coming after you this way. You can resurrect your friend after both sides complete the last room (the monsters despawn). | WIGHT
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| This room has Gwraigs and are much easier to kill than those from the last room. Gwraigs also drop the quest item "elemental otite", it is part of Raven's recruitment questline. If any squad members need to get this item, be sure to not open any rocks until they have received it. The number you would look for in this room would be a 1 (refer to beginning example). | GWRAIG
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| There will be one Victor per room. He will summon his several minions nearing his death. When he is defeated a warp will summon in the center leading towards the treasure chest room (roulette). The treasure chest requires 1 treasure chest key, which can be purchased for 3 veteran tokens from the Bounty Hunter merchants in town. Treasure Chest Roulette possible items Elite Le Noir Recipe Dragon Heart Recipe Artisan Glove/Boot/Belt Recipe Gold/Silver Earrings Ancient Star Orb Box Lvl 100 - 30 ar weapons Each Victor drops 5x Enchantment chip Veteran 5x Pure Gold Bar 3x Honor Card A | VICTOR
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bunkerz |
Latest page update: made by bunkerz
, Sep 25 2011, 11:37 PM EDT
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