Dr. Torsche's Hidden BasementThis is a featured page

This instanced raid is available to pioneering families that have completed Catherine Torsche's recruitment quest.
This raid can be accessed by warping to Dr. Torsche's Mansion, Savage Garden, D-2.
The basement raid will allow up to 4 families in an instanced room.
There are two options to enter this daily raid: White Gold Bar (1), or Otite Piece (100).
The mission lasts for 60 minutes.

Recommended level: Master
Recommended Teams: ET User, AOE'rs (Reckless Emilia, Calypso, Asoka), DPS'rs (Adelina, Romina, Torshe...etc)

Preparation


- Bring about 200 Otite Piece (common drop in Dr. Torsche's Mansion Dungeon). You need 10 Otite pieces every time you wish to get a buff from the Magical Crystal (which will be explained later).

- 1x Treasure Chest Key (any squad member who brings 1 is sufficient).

- Also bring Boost Potions, Triumph Fillers, and Soul Crystals in case you have trouble.

Walkthrough

Dr. Torshe's Hidden Basement Map


Once you enter, Dr. Torsche will tell you the # of Magical traps in the map. This number is extremely important to know as it holds the key to unlocking each room. There are 14 rooms you must unlock (7 on each side). It is best to split your squad to go left or right so that each side is completed.

When you know the number, you will need to divide it by 7. This will help you unlock Room #1 (This is where your math comes in handy).


To help explain this raid better I'll be using the example below for the rest of this guide.

In this example Torsche says 14. This number will vary for every mission.
Take this number and divide it by 7. (14 / 7 = 2).
Room #1 will be unlocked when you find a number 2.
Every room afterwards is the addition of +1... up until 7, then it goes back to 1.

Ex: When Torshe says 14 the sequence of numbers starting with room 1 will be: 2,3,4,5,6,7,1.
Dr. Torshe's Hidden Basement - Wiki of the New World

When you go down the stairs you will see a Magical Crystal inside the first room. Click on it to receive a vital buff that will help you survive the mission. These Magical Crystals will be found in every room. The Magical Crystal's buff lasts for 3 minutes.
Dr. Torshe's Hidden Basement - Wiki of the New World

Clicking the crystal will protect you from a very annoying HP draining debuff that the monsters cast on you. This debuff also prevents you from using any skills. Therefore, you cannot ressurect any characters while debuffed.

Details of the monsters' debuff is shown to the right.
Dr. Torshe's Hidden Basement - Wiki of the New World
Monsters in each room will drop "secret tombstone" when they are defeated.
The stones will have a number in them (needed for unlocking the rooms).
Click on the stones until you find the number you need.
They are clickable for a short time and eventually disappear.
Dr. Torshe's Hidden Basement - Wiki of the New World



ROOM 1

In the first room you will find Walters. As in our example, you would need to keep killing Walters and clicking on rocks until you find a number 2 (refer to above).

If you get a 2, but accidentally click another rock, then you will have to find another 2 in your room.

When both rooms of the same number successfully get the correct number Dr. Torsche will announce a message as shown to the right. He will make this announcement for every room (1-7) that you unlock in the mission.
Keep track of the room numbers that are announced as you proceed.

Tip: Have one family do the killing, while another family clicks on the rocks. This prevents any confusion or mistakes made along the way.
Dr. Torshe's Hidden Basement - Wiki of the New World


WALTER
Level
120
Max HP
137,280
Class
Golem
Armor
Light
Element
No Attribute
Size
Small
ATK Rating
60
DEF Rating
60
ATK
6068
DEF
100
Fire RES
0
Ice RES
0
Lightning RES
0
Mental RES
0


ROOM 2
Helenas are in this room. Kill the Helenas and click on the Helena's rocks to unlock.

This time you need to find a 3 (if Torsche said 14 in the beginning). Make sure both sides of this room get the number you need and you receive the message before heading to the next room (not necessary but helps to keep track).

You must also be careful not to click on a Walter's rock while you are in trying to unlock the Helena room... you would have to redo the first room again. Be sure to only click rocks that come from the monster of the room you're working on for every room.
HELENA
Level
123
Max HP
144,498
Class
Golem
Armor
Light
Element
No Attribute
Size
Small
ATK Rating
61
DEF Rating
61
ATK
5524
DEF
102
Fire RES
0
Ice RES
0
Lightning RES
0
Mental RES
0


ROOM 3

There will be Sashas in this room. You will need to find a 4 in this room (refer to our example in beginning). It gets much harder when there are monsters that use magic. They hurt a lot. If you cannot handle killing them in the room full of Sashas, drag them over to the empty hallway and kill them there.SASHA
Level
125
Max HP
145,800
Class
Golem
Armor
Light
Element
No Attribute
Size
Medium
ATK Rating
62
DEF Rating
62
ATK
3804
DEF
103
Fire RES
0
Ice RES
0
Lightning RES
0
Mental Res
0


ROOM 4
This room has Lloyds. They're relatively easier than Sasha, since they're slow attackers. In this room you would look for a 5 (refer to our example in the beginning). Remember to keep checking on your Magical Crystal buff.LLOYD
Level
128
Max HP
151,027
Class
Golem
Armor
Light
Element
No Attribute
Size
Small
ATK Rating
64
DEF Rating
64
ATK
6048
DEF
105
Fire RES
0
Ice RES
0
Lightning RES
0
Mental RES
0


ROOM 5
This room has Pyg monsters.These are slightly annoying due to the knock down attacks. In this room you would look for a 6 (refer to beginning example).PYG
Level
130
Max HP
154,559
Class
Golem
Armor
Hard
Element
No Attribute
Size
Medium
ATK Rating
65
DEF Rating
65
ATK
5003 DEF
107
Fire RES
0
Ice RES
0
Lightning RES
0
Mental RES
0


ROOM 6
This room has Wight monsters. This is probably the most tedious and most annoying room of all! Their magic attacks are very strong.

You may need to use a soul crystal here. Also, use a spiritual potion when you arrive in this room (common Fire Isle drop).

Try to kill them in the empty hallway and in small batches. The key is to kill them fast (using your skills). Following our example in the beginning, you would look for a 7 in this room.

If one of your team members die here, I suggest to not resurrect them yet. Carry on and kill the Wights slowly (one by one if you have to) by yourself until you get the number you need. There would be less mobs coming after you this way.

You can resurrect your friend after both sides complete the last room (the monsters despawn).
WIGHT
Level
130
Max HP
154,559
Class
Golem
Armor
Soft
Element
No Attribute
Size
Medium
ATK Rating
65
DEF Rating
65
ATK
19764
DEF
107
Fire RES
0
Ice RES
0
Lightning RES
0
Mental RES
0


ROOM 7
This room has Gwraigs and are much easier to kill than those from the last room. Gwraigs also drop the quest item "elemental otite", it is part of Raven's recruitment questline. If any squad members need to get this item, be sure to not open any rocks until they have received it. The number you would look for in this room would be a 1 (refer to beginning example).GWRAIG
Level 130 Max HP 154,559
Class Golem Armor Light
Element No Attribute Size Medium
ATK Rating 65 DEF Rating 65
ATK 15789 DEF 107
Fire RES 0 Ice RES 0
Lightning RES 0 Mental RES 0


When the last rooms are unlocked, all monsters will disappear and a portal to the Victor rooms will appear.
You may also resurrect any dead squad members with ease. Every character must be alive in order to enter the portal.

One family will warp to the Victor room on the bottom, while the other family warps to the room on the top. It is therefore necessary to have at least two families doing the basement raid in order to reach the treasure chest room.



VICTOR ROOM

There will be one Victor per room. He will summon his several minions nearing his death. When he is defeated a warp will summon in the center leading towards the treasure chest room (roulette).

The treasure chest requires 1 treasure chest key, which can be purchased for 3 veteran tokens from the Bounty Hunter merchants in town.



Treasure Chest Roulette possible items
Elite Le Noir Recipe
Dragon Heart Recipe
Artisan Glove/Boot/Belt Recipe
Gold/Silver Earrings
Ancient Star Orb Box
Lvl 100 - 30 ar weapons

Each Victor drops
5x Enchantment chip Veteran
5x Pure Gold Bar
3x Honor Card A
Dr. Torshe's Hidden Basement - Wiki of the New World

VICTOR
Level
135
Max HP
5,080,582
Class
Golem
Armor
Light
Element
No Attribute
Size
Medium
ATK Rating
69
DEF Rating
69
ATK
13371
DEF
178
Fire RES
30
Ice RES
30
Lightning RES
30
Mental RES
30




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